Version 2.0

I’m posting development progress notes on the Walkers 3D Facebook page. You can see them below.
John


Believe it or not, work is progressing on Walkers 3D 2.0. I've been stumped for a while attempting to implement my own Augmented Reality (AR) system, but I've given up and am using Apple's ARKit. I have a simple prototype working that works pretty well. ...

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One of the joys of working on a game with AR (Augmented Reality) are moments like this.

I apologize for adding yet one more cat video to the Internet.
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It's been difficult implementing AR (augmented reality) using ARKit. First, Apple claims that all currently supported iOS devices will have basic AR support, but this has not been true of any of the betas so far. This means an iPhone 6s or later is needed to run ARKit. My main test iPhone is a 6. I bought used 6s but it failed immediately.

So yesterday I took the plunge and installed iOS 11 beta 6 on my personal iPhone 7. I am very dependent on this iPhone and was very hesitant. But it seems to be okay for actual use. And now I have a test bed for ARKit development.
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Spent about an hour today adding a little feature that most people will not notice but which hopefully adds to the subliminal enjoyment of the game. Now as a walker accelerates, not only does the engine sound volume increase, but also its frequency. Check it out. Doing these little things is so much fun.

Also check out the new joystick control.
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The major new features of version 2.0 are working well with the following notes:
° The AR (Augmented Reality) feature is waiting on a used iPhone 6s I just ordered. It has the AR10 processor which is required for the ARKit support in iOS 11. Apple claims that all supported iPhones will support a limited set of AR features in iOS 11, but I’ve not found that to be the case in the beta versions so far. I haven’t been able to bring myself to install the beta iOS on my personal iPhone 7.
° The VR (Virtual Reality) for Google Cardboard feature is working well. It does need a some UX (user experience) tuning, e.g. more help in getting started and playing.
° The voice control feature (required by VR and optional in other modes) is working well but needs more testing.
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